Note that while there is a "Premium Edition" available to purchase for approximately 5.00 USD, all it does is unlock a few extra skill points, abilities, and battle settings. (If you're feeling nervy you can adjust the battle settings before each level to do increase the difficulty in various ways to earn a bonus experience modifier.) With each successful battle you'll gain experience points and level up based on how well you did, which grants you skill points to spend. You can stick with the gems the level gives you to begin with and think strategically, or you can spend mana to instantly unlock any colour you wish for the duration of the level. While most stages only give you a few colours to use, you can actually combine gems to increase their potency and give them new abilities. Different colours have different abilities in addition to dealing damage cyan gems have a chance to slow enemy progress, for example, while yellow gems have a chance to deal multiplied damage. The core of things, as you might guess from the title, still comes down to your gems. Keep your mana reserves at a high level and you can withstand a volley of attacks, but if you're unprepared one large foe can ruin your day with a single strike. If an enemy reaches your orb, it deals damage to your mana, and if your mana runs out, their attacks turn fatal and destroy the orb, causing you to fail the level. Make sure to experiment with walls they cost very little mana to build, but a few careful walls at key points on a level can turn a chaotic layout to your favour. To build, you need mana, which both replenishes slowly over time and with every kill more powerful gems and structures like shrines and amplifiers naturally cost more to make, but don't ignore simple traps or the potentially deadly power of a Gem Bomb. Gameplay remains the same monsters of varying types and abilities will approach the orb on the map by means of the meandering pathways, and it's your job to place gems, which attack and otherwise hamper progress, in towers and traps at strategic points along the way. Now, GemCraft Labyrinth has just hit, and this latest installment promises to be every bit as engrossing as the previous titles. With its combination of strategy and RPG elements, GemCraft has always offered up surprisingly deep gameplay in one simple-looking package, apparently expressly designed to make you lose time. This is the first level to introduce a Tomb.GameInABottle knows how to do tower defense, and they know how to do it quite well just look at the GemCraft series and the trail of lost productivity and addicted gemsmiths its left in its wake. Field K4 Tomb x 4 - 15000 Hit Points & 180 Armor / 13000 Hit Points & 150 Armor / 11000 Hit Points & 120 Armor / 9000 Hit Points 90 Armor.Field I8 Tomb x 2 - 17000 Hit Points & 210 Armor / 17000 Hit Points & 210 Armor.Field H8 Tomb x 4 - 3000 Hit Points / 5000 Hit Points & 30 Armor / 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor.Field H6 Tomb x 1 - 5000 Hit Points & 30 Armor.Field H5 Tomb x 2 - 11000 Hit Points & 120 Armor / 7000 Hit Points & 60 Armor.Field F7 Tomb x 2 - 15000 Hit Points & 180 Armor / 9000 Hit Points 90 Armor.Field F6 Tomb x 1 - 7000 Hit Points & 60 Armor.
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